For me, I can't really decide, each of the games had something interesting about it that was fun to play, but it also had something that made me wish it hadn't been made, for example.
Super Mario Bros - First Super Mario game, everything was new and incredible, but lacking a save system and having slightly warped jumping physics was a real irritation.
Super Mario Bros 2. - New characters, different approach to gameplay, almost a complete revision, but still no saving possible, plus it was really just a rehash of a different game.
Super Mario Bros. 3 - Almost flawless, new power ups, better graphics, item storing system, everything was improved or brought on strong, but without the ability to play completed levels over again, it still can't be my favorite.
Super Mario World - Again, improved on basically everything in the previous game, except for the item carrying system. Now you only get to hold onto one item, and if you get hit, say, in a spot you can't move back to, the automatic dropping of the item you were holding kinda screws you over.
Super Mario 64 - First venture into 3D, just about everything was polished to mirror shine at this point, new power ups for Mario, new concept that worked, ultimate goal that kept you playing, the only thing that was wrong with it was that it just felt too easy, in comparison with the challenge the 2D games posed, this leap was very toned down to me.
Super Mario Sunshine - Only because it was radically different did I find this one to have almost as many faults as the bonuses. On the one hand, the good things were that it looked really nice, interesting story, voice acting, not to mention the awesome platforming sequences when you didn't have the F.L.U.D.D, but the other hand is that not only was the main objective of using a high tech water pistol to clean up an island of muck just circus seal mad in a Mario game, when you were in the main hub, Delfino Plaza, it just felt too open world-ish, when you got to a certain point in the game, you never had any clear indication of what to do, you just kept playing and suddenly you got a new world, or power-up, or something else, the rant goes on for quite a while, but I might as well just save it for a full review.
New Super Mario Bros. - This one got high up there as well, let's see, it is portable, it is really pretty, it uses concepts from the 2D and 3D games, actually, I don't think I can fault it, really, nope, it does enough new things to make the original gameplay feel welcome again, without drawing away from that gameplay that makes the 2D games fun.
Super Mario Galaxy - The Good: More new concepts, transformation power-ups again, anti-gravity mind bending physics, beautiful graphics. The not good enough: In contrast to Sunshine, it just felt too linear, there was almost no exploration necessary to get the bonus stars, the requirements to progress further in the game were also much less than the predecessors.
So, those are my thoughts on the Super Mario games, I can't really pick a favorite, can any of you?
Super Mario Bros - First Super Mario game, everything was new and incredible, but lacking a save system and having slightly warped jumping physics was a real irritation.
Super Mario Bros 2. - New characters, different approach to gameplay, almost a complete revision, but still no saving possible, plus it was really just a rehash of a different game.
Super Mario Bros. 3 - Almost flawless, new power ups, better graphics, item storing system, everything was improved or brought on strong, but without the ability to play completed levels over again, it still can't be my favorite.
Super Mario World - Again, improved on basically everything in the previous game, except for the item carrying system. Now you only get to hold onto one item, and if you get hit, say, in a spot you can't move back to, the automatic dropping of the item you were holding kinda screws you over.
Super Mario 64 - First venture into 3D, just about everything was polished to mirror shine at this point, new power ups for Mario, new concept that worked, ultimate goal that kept you playing, the only thing that was wrong with it was that it just felt too easy, in comparison with the challenge the 2D games posed, this leap was very toned down to me.
Super Mario Sunshine - Only because it was radically different did I find this one to have almost as many faults as the bonuses. On the one hand, the good things were that it looked really nice, interesting story, voice acting, not to mention the awesome platforming sequences when you didn't have the F.L.U.D.D, but the other hand is that not only was the main objective of using a high tech water pistol to clean up an island of muck just circus seal mad in a Mario game, when you were in the main hub, Delfino Plaza, it just felt too open world-ish, when you got to a certain point in the game, you never had any clear indication of what to do, you just kept playing and suddenly you got a new world, or power-up, or something else, the rant goes on for quite a while, but I might as well just save it for a full review.
New Super Mario Bros. - This one got high up there as well, let's see, it is portable, it is really pretty, it uses concepts from the 2D and 3D games, actually, I don't think I can fault it, really, nope, it does enough new things to make the original gameplay feel welcome again, without drawing away from that gameplay that makes the 2D games fun.
Super Mario Galaxy - The Good: More new concepts, transformation power-ups again, anti-gravity mind bending physics, beautiful graphics. The not good enough: In contrast to Sunshine, it just felt too linear, there was almost no exploration necessary to get the bonus stars, the requirements to progress further in the game were also much less than the predecessors.
So, those are my thoughts on the Super Mario games, I can't really pick a favorite, can any of you?
Last edited by Roy42 on Thu Apr 23, 2009 11:07 am; edited 1 time in total
Sat Apr 21, 2012 11:49 pm by eeemeee
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